#ifndef _STATICENTITY_H_
#define _STATICENTITY_H_

#ifdef _WIN32
#pragma once
#endif

// 03.03.12 - Steven Hartin - Fixed constructors not initialising constants
// 01.03.12 - Matthew Brews - Original Creation.

#include <d3dx9.h>

#include "entity.h"

class CStaticEntity : public CEntity
{
public:
    CStaticEntity(const string &szKey, const ENTITY_ID &nId, 
                  float fX, float fY, float fZ, bool bVisible);

    virtual void setPosition(float x, float y, float z);
    virtual void setX(float x);
    virtual void setY(float y);
    virtual void setZ(float z);
private:
};

#endif